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x Unity IDE Unity development and debugging can be done with the Unity Development Environment (IDE), which consists of a programming editor and a runtime debugger. The programming editor is the Unity IDE, which is designed to allow you to write Unity code quickly and easily. The runtime debugger is the Unity Web Player, which can be used to run your Unity project and allow you to inspect runtime performance and collect information on the game's user experience. The Unity Editor contains a set of code-editing features, such as IntelliSense, syntax highlighting, navigation, code folding and code refactoring, which allow you to quickly access relevant APIs and APIs that are automatically applied to your code when you save it. It also contains an external code-completion system, which allows you to type the name of a member or member type, and Unity instantly suggests a list of members and member types that can be used to create a new instance of that type. The Unity Editor also contains a scripting language interpreter that converts the script code you write into native C# and/or C++ code that can be executed in the Unity runtime. This allows you to write your scripts once, and have them executed in the Unity runtime at run-time. Overview of the Unity editor The Unity Editor has the following components: A programming editor, which is the main program that allows you to create, edit, build and debug Unity projects. A Unity Web Player, which is the runtime for running Unity projects. A Unity Package Manager, which allows you to easily create, manage and deploy Unity packages. A Unity Content Pipeline, which is the package management system used for organizing and packaging Unity projects and the generated assets and resources. A Unity Window Management Tool, which allows you to create, navigate, control and manage Unity windows. An asset management system, which allows you to create, view and manage Unity scene graphs. A Unity Project Browser, which allows you to open a Unity project, view its assets and content and select assets to build or deploy the project. An editor document, which allows you to create and modify the XML configuration files used to configure the editor. The Unity Package Manager The Unity Package Manager (UPM) is a component of the Unity Editor, which allows you to create, manage and deploy Unity packages. A package is a file that contains the contents of



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